AI Insights · Timothy · April 2024
Top 5 Historical Games on Android in the UK: Q1 2024
Discover the performance of the top 5 historical games on Android in the UK during Q1 2024, featuring trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 historical games on Android in the United Kingdom showcased a variety of trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Royal Match by Dream Games, Ltd. saw a strong performance in Q1 2024. Weekly revenue consistently exceeded $300K, peaking at around $363K in early February. Downloads fluctuated, starting at approximately 25K in early January and gradually declining to about 13K by the end of March. Active users remained relatively stable, averaging around 450K, with a slight increase towards the end of the quarter.
1945 Air Force: Airplane games from 1SOFT experienced moderate success. Weekly revenue hovered around $3K to $5K, with a notable spike to $5.2K in the last week of March. Downloads varied, reaching a high of 7.9K in late January and a low of 4.1K in early March. Active users showed a general trend of growth, starting at 47.6K and rising to over 50K by the end of the quarter.
June's Journey: Hidden Objects by Wooga maintained a steady revenue stream, consistently generating around $60K to $70K weekly, peaking at about $71K in early February. Downloads remained stable, averaging between 3K and 4.5K. Active users were steady around the mid-50K range, with a slight dip to 49K in the final week of March.
Viking Rise: Valhalla from IGG.COM showed consistent revenue, averaging between $15K and $20K weekly, with a peak of $20K in the last week of March. Downloads were stable, fluctuating between 3K and 3.7K. Active users remained around 30K throughout the quarter, showing a slight increase towards the end.
World of Artillery: Cannon War by Cheely Apps had a varied performance. Revenue was modest, averaging around $200 weekly, with a peak of $280 in early February. Downloads saw significant fluctuations, starting at 543 in early January and peaking at 4.4K by the end of January. Active users grew from 4.7K in early January to a peak of 9.9K in mid-February, before settling around 9.3K by the end of March.
These insights into the performance of historical games on Android in the UK during Q1 2024 reflect a dynamic market. For more detailed insights and trends, visit Sensor Tower.